309 lines
12 KiB
JavaScript
309 lines
12 KiB
JavaScript
const { SlashCommandBuilder } = require('discord.js');
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const axios = require('axios');
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const os = require('node:os');
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const fs = require('node:fs/promises');
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const path = require('node:path');
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const { execFile } = require('node:child_process');
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const { promisify } = require('node:util');
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const { getAllLinks } = require('../../database.js');
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const {
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defaultBaseUrl,
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defaultServerId,
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listDirectory,
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downloadFile,
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uploadSingleFile,
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deleteFiles,
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} = require('../../pterodactylFiles.js');
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const execFileAsync = promisify(execFile);
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const ROLE_RYGAINLAND = '1444684935632912394';
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const normUid32 = (val) => {
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if (!val) return '';
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const s = String(val).replace(/-/g, '').trim().toLowerCase();
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if (s.length !== 32) return '';
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if (!/^[0-9a-f]{32}$/.test(s)) return '';
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return s;
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};
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const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
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async function waitForServerState({ headers, baseUrl, serverId, wanted, timeoutMs }) {
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const started = Date.now();
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while (Date.now() - started < timeoutMs) {
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const status = await axios.get(`${baseUrl}/api/client/servers/${serverId}/resources`, { headers });
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const state = status?.data?.attributes?.current_state;
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if (state === wanted) return true;
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await sleep(5000);
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}
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return false;
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}
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async function detectWorldId({ headers, baseUrl, serverId, saveRoot }) {
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const envWorldId = (process.env.PALWORLD_WORLD_ID || '').trim();
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if (envWorldId) return envWorldId;
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const items = await listDirectory({ headers, baseUrl, serverId, directory: saveRoot });
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const dirs = items.filter((x) => x && x.is_file === false && typeof x.name === 'string');
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if (dirs.length === 1) return dirs[0].name;
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const names = dirs.map((d) => d.name).slice(0, 10).join(', ');
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throw new Error(
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`Impossible de déterminer automatiquement le World ID. Définis PALWORLD_WORLD_ID dans .env. Dossiers trouvés dans ${saveRoot}: ${names || '(aucun)'}`
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);
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}
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async function runPlayersDeleter({ levelSavPath, uids }) {
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const execPath = (process.env.PLAYERS_DELETER_PATH || '').trim() || path.resolve(__dirname, '../../players-deleter');
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// The shipped binary is Linux. If you run the bot on Windows, provide an alternate command.
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if (process.platform === 'win32') {
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throw new Error(
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"players-deleter est un exécutable Linux. Lance le bot sous Linux/WSL, ou définis PLAYERS_DELETER_PATH vers une commande compatible (ex: script Python)."
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);
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}
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const args = [
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'--level-sav-path',
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levelSavPath,
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'--no-backup',
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'--keep-player-files',
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];
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for (const uid of uids) {
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args.push('--uid', uid);
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}
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if ((process.env.PLAYERS_DELETER_ALLOW_ZLIB_FALLBACK || '').toLowerCase() === 'true') {
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args.push('--allow-zlib-fallback');
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}
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const { stdout, stderr } = await execFileAsync(execPath, args, { timeout: 10 * 60 * 1000 });
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const out = String(stdout || '').trim();
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if (out) {
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try {
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return JSON.parse(out);
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} catch {
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// If not JSON, return raw.
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return { ok: true, stdout: out, stderr: String(stderr || '').trim() };
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}
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}
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if (stderr) {
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return { ok: true, stdout: '', stderr: String(stderr).trim() };
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}
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return { ok: true };
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}
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('server-clean')
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.setDescription('Supprime les joueurs inactifs (3 mois) ou absents du Discord, puis redéploie la sauvegarde'),
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async execute(interaction, headers) {
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if (!interaction.member.roles.cache.has(ROLE_RYGAINLAND)) {
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await interaction.reply({
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content: '❌ Il faut avoir le rôle Rygainland pour pouvoir utiliser cette commande.',
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flags: 64,
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});
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return;
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}
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await interaction.deferReply();
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const baseUrl = defaultBaseUrl();
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const serverId = defaultServerId();
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const apiHeaders = headers;
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try {
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await interaction.editReply('🔎 Recherche des joueurs inactifs...');
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const links = await getAllLinks();
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const threeMonthsAgo = new Date();
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threeMonthsAgo.setMonth(threeMonthsAgo.getMonth() - 3);
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const targetLinks = [];
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const reasonsByDiscordId = new Map();
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for (const link of links) {
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const discordId = String(link.discord_id);
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const member = await interaction.guild.members.fetch(discordId).catch(() => null);
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const reasons = [];
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if (!member) {
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reasons.push('absent_discord');
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}
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if (link.lastConnection) {
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const lastConn = new Date(link.lastConnection);
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if (lastConn < threeMonthsAgo) {
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reasons.push('inactif_3_mois');
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}
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}
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if (reasons.length > 0) {
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targetLinks.push(link);
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reasonsByDiscordId.set(discordId, reasons);
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}
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}
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// De-dupe by discord_id.
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const byDiscord = new Map();
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for (const l of targetLinks) byDiscord.set(String(l.discord_id), l);
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const deduped = [...byDiscord.values()];
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const uidsToDelete = [];
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const missingPlayerId = [];
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for (const link of deduped) {
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const uid = normUid32(link.player_id);
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if (!uid) {
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missingPlayerId.push(link);
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continue;
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}
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uidsToDelete.push(uid);
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}
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if (uidsToDelete.length === 0) {
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const extra = missingPlayerId.length
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? `\n⚠️ ${missingPlayerId.length} membre(s) ciblé(s) sans Player ID en DB (impossible à supprimer automatiquement).`
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: '';
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await interaction.editReply(`✅ Aucun joueur supprimable trouvé.${extra}`);
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return;
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}
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await interaction.editReply(
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`🧹 Joueurs ciblés: **${uidsToDelete.length}** (inactifs/absents).\n` +
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`💾 Sauvegarde serveur...`
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);
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// Check current state.
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const statusResponse = await axios.get(`${baseUrl}/api/client/servers/${serverId}/resources`, { headers: apiHeaders });
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const currentState = statusResponse.data.attributes.current_state;
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if (currentState === 'running') {
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await axios.post(
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`${baseUrl}/api/client/servers/${serverId}/command`,
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{ command: 'save' },
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{ headers: apiHeaders }
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);
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await axios
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.post(
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`${baseUrl}/api/client/servers/${serverId}/command`,
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{ command: "broadcast 'Nettoyage des joueurs inactifs (arrêt serveur) - ~60s'" },
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{ headers: apiHeaders }
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)
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.catch(() => {});
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await sleep(3000);
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await interaction.editReply('⏹️ Arrêt du serveur...');
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await axios.post(
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`${baseUrl}/api/client/servers/${serverId}/power`,
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{ signal: 'stop' },
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{ headers: apiHeaders }
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);
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const stopped = await waitForServerState({
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headers: apiHeaders,
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baseUrl,
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serverId,
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wanted: 'offline',
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timeoutMs: 3 * 60 * 1000,
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});
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if (!stopped) {
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await interaction.editReply('⚠️ Le serveur ne passe pas offline, tentative de continuer quand même...');
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}
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} else {
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await interaction.editReply('ℹ️ Serveur déjà arrêté. Passage à la récupération de la sauvegarde...');
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}
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const saveRoot = (process.env.PALWORLD_SAVE_ROOT || '/Pal/Saved/SaveGames/0').trim();
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const worldId = await detectWorldId({ headers: apiHeaders, baseUrl, serverId, saveRoot });
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const worldDir = `${saveRoot}/${worldId}`;
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const levelSavRemote = `${worldDir}/Level.sav`;
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await interaction.editReply(`📥 Téléchargement de Level.sav (World: ${worldId})...`);
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const levelSavBuf = await downloadFile({ headers: apiHeaders, baseUrl, serverId, file: levelSavRemote });
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const tmpDir = await fs.mkdtemp(path.join(os.tmpdir(), 'server-clean-'));
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const localLevelSav = path.join(tmpDir, 'Level.sav');
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await fs.writeFile(localLevelSav, levelSavBuf);
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await interaction.editReply('🧬 Suppression des joueurs inactifs dans la sauvegarde...');
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const deleterReport = await runPlayersDeleter({ levelSavPath: localLevelSav, uids: uidsToDelete });
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const newLevelSavBuf = await fs.readFile(localLevelSav);
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await interaction.editReply('📤 Upload de Level.sav modifié...');
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await uploadSingleFile({
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headers: apiHeaders,
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baseUrl,
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serverId,
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directory: worldDir,
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filename: 'Level.sav',
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content: newLevelSavBuf,
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});
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await interaction.editReply('🗑️ Suppression des fichiers Players/<uid>.sav...');
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const playersDir = `${worldDir}/Players`;
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const filesToDelete = [];
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for (const uid of uidsToDelete) {
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filesToDelete.push(`${uid}.sav`);
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filesToDelete.push(`${uid}_dps.sav`);
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}
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// Chunk deletes to keep requests reasonable.
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const CHUNK = 100;
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for (let i = 0; i < filesToDelete.length; i += CHUNK) {
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const slice = filesToDelete.slice(i, i + CHUNK);
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await deleteFiles({ headers: apiHeaders, baseUrl, serverId, root: playersDir, files: slice }).catch(() => {});
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}
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await interaction.editReply('🚀 Démarrage du serveur...');
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await axios.post(
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`${baseUrl}/api/client/servers/${serverId}/power`,
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{ signal: 'start' },
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{ headers: apiHeaders }
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);
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const running = await waitForServerState({
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headers: apiHeaders,
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baseUrl,
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serverId,
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wanted: 'running',
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timeoutMs: 4 * 60 * 1000,
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});
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const missingText = missingPlayerId.length
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? `\n⚠️ Non supprimés (pas de Player ID en DB): ${missingPlayerId.length}`
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: '';
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const okText = running ? '✅ Nettoyage terminé et serveur redémarré.' : '⚠️ Nettoyage terminé, mais le serveur n\'a pas confirmé son état running.';
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// Keep output short; deleterReport can be long.
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const reportSummary = deleterReport && typeof deleterReport === 'object'
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? JSON.stringify(deleterReport).slice(0, 900)
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: '';
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await interaction.editReply(
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`${okText}\n` +
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`👥 Joueurs supprimés (ciblés): ${uidsToDelete.length}${missingText}\n` +
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(reportSummary ? `📄 players-deleter: ${reportSummary}` : '')
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);
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await fs.rm(tmpDir, { recursive: true, force: true }).catch(() => {});
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} catch (error) {
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console.error('Erreur /server-clean:', error);
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await interaction.editReply(`❌ Erreur pendant /server-clean: ${error.message || String(error)}`);
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}
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},
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};
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